名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Whitelotus | INF | ADC | 27 | 6.1 | 73.2% | 5.4 | 12 | 1.8 | 5 | 5.8 | 17 |
2 | SolidSnake | INF | 打野 | 27 | 4.3 | 60.8% | 3.1 | 7 | 2.1 | 6 | 6.2 | 14 |
3 | Buggax | INF | 上单 | 27 | 3.4 | 56.7% | 2.8 | 9 | 2.5 | 5 | 5.9 | 14 |
4 | cody | INF | 中单 | 27 | 4.6 | 63.5% | 3.0 | 8 | 2.1 | 6 | 6.7 | 13 |
5 | Ackerman | INF | 辅助 | 27 | 7.8 | 70.6% | 1.0 | 6 | 1.4 | 3 | 9.7 | 19 |
6 | Ray | R7 | 上单 | 23 | 2.7 | 63.5% | 3.1 | 9 | 3.5 | 8 | 6.2 | 15 |
7 | Oddie | R7 | 打野 | 19 | 5.0 | 70.0% | 2.8 | 8 | 2.0 | 5 | 7.2 | 14 |
8 | Xypherz | R7 | 打野 | 4 | 2.3 | 53.1% | 2.5 | 4 | 3.8 | 9 | 6.0 | 11 |
9 | Shadow | R7 | 辅助 | 23 | 3.2 | 68.2% | 1.0 | 4 | 3.1 | 7 | 9.0 | 18 |
10 | Aloned | R7 | 中单 | 23 | 3.7 | 59.9% | 2.7 | 9 | 2.3 | 7 | 6.1 | 13 |
11 | Ceo | R7 | ADC | 23 | 3.8 | 60.5% | 5.2 | 12 | 2.3 | 6 | 3.7 | 9 |
12 | Rainbow | XTN | 中单 | 15 | 3.1 | 70.5% | 2.1 | 9 | 3.3 | 11 | 8.2 | 23 |
13 | JackPoT | XTN | 上单 | 15 | 2.2 | 61.4% | 3.1 | 8 | 4.1 | 7 | 5.9 | 26 |
14 | Unforgiven | XTN | 打野 | 15 | 3.0 | 69.5% | 3.7 | 10 | 3.4 | 7 | 6.5 | 17 |
15 | Nottingham | XTN | 辅助 | 15 | 2.9 | 63.6% | 0.9 | 2 | 3.3 | 7 | 8.5 | 24 |
16 | Horus | XTN | ADC | 15 | 3.7 | 65.0% | 4.9 | 15 | 2.6 | 6 | 4.7 | 13 |
17 | Baula | FG | 辅助 | 23 | 4.2 | 68.9% | 1.1 | 3 | 2.4 | 6 | 9.0 | 22 |
18 | Erry | FG | ADC | 23 | 3.0 | 61.2% | 4.0 | 15 | 3.0 | 7 | 5.0 | 13 |
19 | Bugi | FG | 打野 | 23 | 3.2 | 72.5% | 3.6 | 9 | 3.3 | 7 | 7.1 | 14 |
20 | Jauny | FG | 上单 | 23 | 5.6 | 63.0% | 2.7 | 9 | 1.7 | 3 | 6.5 | 16 |
21 | TopLop | FG | 中单 | 23 | 4.8 | 66.9% | 3.3 | 9 | 2.0 | 6 | 6.5 | 15 |
22 | Warangelus | ISG | ADC | 13 | 1.9 | 66.4% | 1.5 | 6 | 3.2 | 6 | 4.8 | 17 |
23 | Warangelus | ISG | 辅助 | 1 | 1.2 | 46.2% | 0.0 | 0 | 5.0 | 5 | 6.0 | 6 |
24 | Seiya | ISG | 中单 | 14 | 2.8 | 68.9% | 2.6 | 8 | 2.4 | 4 | 4.0 | 13 |
25 | Tierwulf | ISG | 打野 | 7 | 1.2 | 63.6% | 1.4 | 4 | 3.4 | 5 | 2.6 | 10 |
26 | Zerito | ISG | 上单 | 14 | 1.6 | 65.2% | 2.0 | 6 | 3.9 | 6 | 4.3 | 14 |
27 | Shu Hari | ISG | ADC | 1 | 3.0 | 69.2% | 5.0 | 5 | 3.0 | 3 | 4.0 | 4 |
28 | Shu Hari | ISG | 辅助 | 13 | 1.6 | 69.7% | 1.5 | 12 | 4.1 | 7 | 5.1 | 15 |
29 | Style | ISG | 打野 | 7 | 2.2 | 72.5% | 2.4 | 5 | 4.3 | 5 | 7.0 | 17 |
30 | Cotopaco | KLG | 中单 | 14 | 2.0 | 66.0% | 2.6 | 7 | 3.5 | 6 | 4.4 | 13 |
31 | KLG | 打野 | 14 | 2.8 | 70.7% | 2.4 | 9 | 2.7 | 6 | 5.2 | 17 | |
32 | Nipphu | KLG | 上单 | 2 | 1.5 | 64.0% | 3.5 | 6 | 5.5 | 6 | 4.5 | 7 |
33 | IceBox | KLG | 上单 | 12 | 1.1 | 52.0% | 1.8 | 5 | 4.9 | 14 | 3.7 | 9 |
34 | KreshtDoo | KLG | ADC | 12 | 2.3 | 63.2% | 2.9 | 8 | 2.9 | 7 | 3.7 | 8 |
35 | Gavotto | KLG | ADC | 2 | 1.1 | 64.0% | 4.5 | 6 | 7.0 | 7 | 3.5 | 6 |
36 | Duivel | KLG | 辅助 | 6 | 0.8 | 51.0% | 0.2 | 1 | 5.3 | 6 | 4.2 | 8 |
37 | Serenity | KLG | 辅助 | 8 | 1.5 | 60.6% | 0.9 | 2 | 4.9 | 12 | 6.6 | 13 |
38 | Wadid | AK | 辅助 | 26 | 3.9 | 69.3% | 1.4 | 7 | 2.5 | 7 | 8.2 | 18 |
39 | Ruin | AK | 上单 | 22 | 3.0 | 67.1% | 3.6 | 8 | 3.3 | 9 | 6.1 | 14 |
40 | Pancake | AK | ADC | 26 | 3.9 | 68.5% | 2.5 | 10 | 2.5 | 7 | 7.0 | 20 |
41 | Grell | AK | 打野 | 26 | 3.9 | 72.1% | 3.4 | 9 | 2.6 | 7 | 6.7 | 15 |
42 | Kiefer | AK | 中单 | 26 | 4.5 | 67.4% | 3.3 | 9 | 2.1 | 5 | 6.1 | 14 |
43 | Zothve | AK | 上单 | 4 | 3.1 | 51.2% | 1.5 | 4 | 1.8 | 4 | 4.0 | 11 |
44 | Mightybear | EST | 打野 | 18 | 3.9 | 65.5% | 3.7 | 9 | 2.1 | 5 | 4.6 | 13 |
45 | Bvoy | EST | ADC | 18 | 4.5 | 74.3% | 3.2 | 11 | 2.1 | 6 | 6.1 | 15 |
46 | Leza | EST | 中单 | 18 | 3.2 | 67.3% | 3.0 | 6 | 2.6 | 6 | 5.4 | 12 |
47 | Acce | EST | 上单 | 18 | 2.4 | 53.1% | 2.0 | 4 | 2.8 | 6 | 4.7 | 16 |
48 | Gastruks | EST | 辅助 | 18 | 3.4 | 59.3% | 0.7 | 2 | 2.2 | 5 | 6.8 | 18 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长