名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | SaNTaS | UOL | 辅助 | 28 | 5.8 | 65.2% | 0.9 | 4 | 1.8 | 7 | 9.5 | 18 |
2 | BOSS | UOL | 上单 | 28 | 4.2 | 53.4% | 3.2 | 7 | 2.0 | 5 | 5.3 | 12 |
3 | AHaHaCiK | UOL | 打野 | 28 | 3.8 | 66.8% | 2.9 | 12 | 2.8 | 7 | 7.8 | 17 |
4 | Nomanz | UOL | 中单 | 28 | 4.6 | 70.0% | 5.5 | 18 | 2.4 | 6 | 5.7 | 12 |
5 | Argonavt | UOL | ADC | 28 | 4.1 | 53.8% | 3.6 | 9 | 2.1 | 4 | 5.0 | 12 |
6 | Aoi Haru | VEG | 上单 | 17 | 2.1 | 60.3% | 1.9 | 5 | 2.4 | 7 | 3.3 | 11 |
7 | Souli | VEG | 打野 | 6 | 2.4 | 72.7% | 2.2 | 6 | 2.8 | 5 | 4.5 | 11 |
8 | Keysie | VEG | 中单 | 17 | 1.5 | 65.1% | 1.8 | 7 | 3.6 | 7 | 3.8 | 10 |
9 | MyKey | VEG | ADC | 17 | 1.9 | 66.4% | 1.7 | 5 | 2.9 | 7 | 4.0 | 10 |
10 | Mercenary | VEG | 辅助 | 4 | 2.9 | 74.3% | 0.8 | 1 | 2.2 | 4 | 5.8 | 11 |
11 | Wysek | VEG | 打野 | 11 | 1.9 | 74.7% | 2.5 | 6 | 3.3 | 6 | 3.7 | 9 |
12 | Dimill | VEG | 辅助 | 13 | 2.1 | 72.1% | 0.8 | 3 | 2.9 | 5 | 5.3 | 11 |
13 | Miracle | RoX | 辅助 | 13 | 2.0 | 68.1% | 0.8 | 3 | 3.8 | 8 | 6.5 | 19 |
14 | Dreampull | RoX | 上单 | 6 | 2.8 | 72.0% | 3.0 | 7 | 3.2 | 6 | 6.0 | 13 |
15 | Anechek | RoX | 打野 | 13 | 2.1 | 68.8% | 2.5 | 12 | 3.6 | 7 | 5.0 | 15 |
16 | ORION | RoX | 上单 | 7 | 1.7 | 56.1% | 1.1 | 3 | 3.1 | 5 | 4.1 | 15 |
17 | Madrid1st | RoX | 中单 | 13 | 2.4 | 66.0% | 2.2 | 6 | 2.9 | 6 | 5.0 | 15 |
18 | Imperial | RoX | ADC | 12 | 2.3 | 67.2% | 3.3 | 10 | 3.2 | 5 | 3.8 | 11 |
19 | Dizya | RoX | ADC | 1 | 5.0 | 76.9% | 4.0 | 4 | 2.0 | 2 | 6.0 | 6 |
20 | NoNholy | CC | 上单 | 27 | 4.7 | 57.2% | 3.4 | 8 | 2.0 | 6 | 6.2 | 13 |
21 | Griffon | CC | 中单 | 27 | 3.5 | 68.6% | 4.6 | 12 | 3.3 | 11 | 7.0 | 15 |
22 | MightyDragon | CC | 打野 | 27 | 5.8 | 72.8% | 4.6 | 10 | 2.1 | 6 | 7.7 | 14 |
23 | Mytant | CC | ADC | 27 | 6.7 | 61.8% | 3.4 | 8 | 1.6 | 4 | 7.1 | 16 |
24 | Jestkui Max | CC | 辅助 | 27 | 5.2 | 73.2% | 0.9 | 4 | 2.4 | 6 | 11.4 | 22 |
25 | DA | 中单 | 1 | 1.2 | 60.0% | 3.0 | 3 | 5.0 | 5 | 3.0 | 3 | |
26 | Dimonko | DA | 辅助 | 14 | 2.8 | 71.0% | 0.4 | 2 | 3.1 | 7 | 8.6 | 20 |
27 | Punisher | DA | 上单 | 1 | 2.0 | 60.0% | 2.0 | 2 | 3.0 | 3 | 4.0 | 4 |
28 | Laynel | DA | 中单 | 6 | 2.0 | 66.7% | 1.8 | 6 | 3.5 | 4 | 5.2 | 12 |
29 | Maynter | DA | 上单 | 13 | 3.1 | 66.3% | 3.7 | 7 | 2.8 | 6 | 4.8 | 14 |
30 | Balkane | DA | 打野 | 14 | 2.7 | 70.5% | 2.9 | 11 | 3.3 | 7 | 5.9 | 12 |
31 | cyraXx | DA | ADC | 14 | 2.9 | 64.8% | 3.0 | 7 | 2.8 | 7 | 5.1 | 17 |
32 | Stepan | DA | 中单 | 7 | 2.5 | 71.8% | 3.4 | 8 | 4.3 | 7 | 7.1 | 12 |
33 | Smurf | OBG | 上单 | 26 | 3.8 | 56.7% | 2.2 | 6 | 2.0 | 6 | 5.6 | 11 |
34 | Kreox | OBG | 打野 | 26 | 5.7 | 76.4% | 3.5 | 11 | 1.8 | 5 | 7.1 | 15 |
35 | XoNix | OBG | 中单 | 26 | 3.7 | 65.3% | 3.4 | 7 | 2.5 | 6 | 5.7 | 13 |
36 | Mirbs | OBG | ADC | 26 | 4.7 | 63.9% | 3.5 | 7 | 1.9 | 5 | 5.3 | 15 |
37 | Adept | OBG | 辅助 | 26 | 3.0 | 71.9% | 1.2 | 4 | 3.3 | 9 | 8.8 | 18 |
38 | Valhalla | CPT | ADC | 14 | 1.7 | 59.2% | 1.7 | 5 | 3.0 | 6 | 3.4 | 11 |
39 | SimSin | CPT | 辅助 | 14 | 1.8 | 69.2% | 0.7 | 2 | 3.4 | 7 | 5.2 | 14 |
40 | BullyMaguire | CPT | 打野 | 13 | 1.5 | 69.4% | 2.5 | 6 | 3.8 | 7 | 3.4 | 7 |
41 | IceDeath | CPT | 打野 | 1 | 0.8 | 33.3% | 2.0 | 2 | 4.0 | 4 | 1.0 | 1 |
42 | FERRARI810 | CPT | 中单 | 1 | 0.8 | 44.4% | 3.0 | 3 | 5.0 | 5 | 1.0 | 1 |
43 | Tatsui | CPT | 上单 | 13 | 1.6 | 47.7% | 1.2 | 6 | 2.5 | 5 | 2.8 | 7 |
44 | k1tava | CPT | 中单 | 13 | 1.4 | 66.7% | 2.5 | 8 | 4.0 | 6 | 3.2 | 8 |
45 | Smart | CPT | 上单 | 1 | 0.6 | 33.3% | 0.0 | 0 | 5.0 | 5 | 3.0 | 3 |
46 | Romuka | BSG | 上单 | 13 | 3.3 | 68.1% | 3.4 | 7 | 3.0 | 7 | 6.5 | 14 |
47 | Vakulich | BSG | 打野 | 13 | 3.8 | 72.9% | 3.8 | 9 | 2.8 | 6 | 6.8 | 13 |
48 | Get Lost | BSG | 中单 | 13 | 3.4 | 71.8% | 3.6 | 14 | 3.1 | 6 | 6.8 | 14 |
49 | Kenal | BSG | ADC | 13 | 4.5 | 66.5% | 2.6 | 8 | 2.2 | 4 | 7.0 | 16 |
50 | Rillyaviel | BSG | 辅助 | 13 | 3.4 | 76.1% | 1.1 | 4 | 3.2 | 7 | 9.9 | 22 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长