名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Sedrion | MS | ADC | 18 | 2.6 | 66.4% | 4.0 | 9 | 3.1 | 5 | 4.1 | 11 |
2 | MountaiN | MS | 辅助 | 18 | 2.0 | 60.0% | 0.8 | 2 | 3.7 | 6 | 6.6 | 15 |
3 | Xaxus | MS | 上单 | 18 | 1.4 | 45.5% | 1.4 | 3 | 4.1 | 6 | 4.1 | 20 |
4 | Rawbin IV | MS | 打野 | 18 | 1.8 | 77.3% | 2.9 | 7 | 5.2 | 9 | 6.6 | 15 |
5 | SozPurefect | MS | 中单 | 18 | 3.1 | 62.7% | 3.1 | 9 | 2.4 | 4 | 4.6 | 10 |
6 | Xayoo | Reason Gaming | 打野 | 32 | 3.2 | 62.6% | 1.6 | 3 | 3.0 | 9 | 7.9 | 17 |
7 | Celaver | Reason Gaming | ADC | 32 | 3.4 | 65.4% | 4.4 | 11 | 2.9 | 7 | 5.5 | 14 |
8 | Kubon | Reason Gaming | 上单 | 32 | 3.9 | 69.1% | 3.6 | 11 | 2.7 | 6 | 6.9 | 13 |
9 | TakeFun | Reason Gaming | 中单 | 32 | 2.7 | 65.0% | 4.8 | 10 | 3.7 | 6 | 5.1 | 12 |
10 | Libik | Reason Gaming | 辅助 | 32 | 3.8 | 71.2% | 0.8 | 2 | 2.8 | 8 | 10.1 | 18 |
11 | Morsu | CWA | 上单 | 30 | 2.1 | 46.8% | 4.1 | 9 | 3.5 | 8 | 3.1 | 9 |
12 | Kirei | CWA | 打野 | 30 | 2.3 | 67.4% | 3.5 | 10 | 4.6 | 8 | 7.0 | 23 |
13 | Vizility | CWA | ADC | 30 | 3.1 | 63.1% | 3.7 | 13 | 3.1 | 7 | 6.1 | 15 |
14 | Hybrid | CWA | 辅助 | 30 | 2.8 | 65.2% | 0.7 | 2 | 3.7 | 7 | 9.5 | 18 |
15 | CozQ | CWA | 中单 | 30 | 2.5 | 60.9% | 3.5 | 8 | 3.7 | 8 | 5.9 | 12 |
16 | SoaZ | AST | 上单 | 32 | 6.3 | 62.1% | 2.2 | 8 | 1.9 | 4 | 9.6 | 16 |
17 | Amazing | AST | 打野 | 32 | 6.7 | 69.9% | 3.4 | 7 | 2.0 | 6 | 10.0 | 20 |
18 | xPeke | AST | 中单 | 32 | 5.8 | 63.1% | 5.7 | 14 | 2.1 | 5 | 6.4 | 16 |
19 | Zven | AST | ADC | 32 | 12.1 | 70.9% | 6.4 | 10 | 1.1 | 5 | 7.2 | 13 |
20 | Mithy | AST | 辅助 | 32 | 5.4 | 70.3% | 1.4 | 3 | 2.5 | 9 | 12.0 | 22 |
21 | Wunder | DEU | 上单 | 18 | 2.4 | 63.9% | 3.1 | 6 | 4.2 | 9 | 7.1 | 13 |
22 | Brokenshard | DEU | 打野 | 18 | 2.0 | 68.1% | 1.3 | 3 | 5.4 | 9 | 9.6 | 21 |
23 | Crazycaps | DEU | ADC | 6 | 5.8 | 79.3% | 7.0 | 13 | 2.7 | 4 | 8.3 | 10 |
24 | Kobbe | DEU | ADC | 12 | 3.1 | 53.5% | 3.7 | 7 | 2.5 | 5 | 4.0 | 9 |
25 | Zytan | DEU | 辅助 | 6 | 3.3 | 56.9% | 0.3 | 1 | 3.3 | 6 | 10.7 | 15 |
26 | Voidle | DEU | 辅助 | 12 | 1.7 | 52.3% | 0.3 | 1 | 4.5 | 10 | 7.2 | 13 |
27 | Sencux | DEU | 中单 | 18 | 3.3 | 71.5% | 6.4 | 11 | 3.4 | 5 | 5.0 | 14 |
28 | Vorborg Senpai | G2 | 辅助 | 2 | 1.4 | 43.8% | 0.0 | 0 | 5.0 | 5 | 7.0 | 7 |
29 | Smittyj | G2 | 上单 | 30 | 2.0 | 55.7% | 2.7 | 5 | 4.5 | 8 | 6.4 | 22 |
30 | Gilius | G2 | 打野 | 30 | 3.1 | 63.4% | 3.1 | 7 | 3.3 | 6 | 7.3 | 20 |
31 | Eika | G2 | 中单 | 30 | 3.4 | 61.4% | 3.8 | 8 | 2.9 | 6 | 6.3 | 24 |
32 | Safir | G2 | ADC | 28 | 4.1 | 69.6% | 5.9 | 20 | 2.8 | 7 | 5.5 | 11 |
33 | H1Iva | G2 | ADC | 2 | 2.0 | 62.5% | 3.0 | 3 | 5.0 | 5 | 7.0 | 7 |
34 | H1Iva | G2 | 辅助 | 28 | 2.4 | 63.5% | 1.1 | 3 | 4.4 | 9 | 9.3 | 24 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长