名次 | 选手 | 战队 | 位置 | 出场次数 | KDA | 参团率 | 场均击杀 | 单场最高击杀 | 场均死亡 | 单场最高死亡 | 场均助攻 | 单场最高助攻 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Whitelotus | INF | ADC | 22 | 5.2 | 77.3% | 4.9 | 13 | 1.7 | 7 | 3.9 | 11 |
2 | Cotopaco | INF | 中单 | 22 | 3.4 | 61.0% | 2.5 | 7 | 2.0 | 5 | 4.5 | 13 |
3 | Genthix | INF | 辅助 | 22 | 3.6 | 69.7% | 0.6 | 4 | 2.2 | 11 | 7.3 | 17 |
4 | SolidSnake | INF | 打野 | 22 | 3.8 | 67.7% | 1.9 | 6 | 2.0 | 5 | 5.9 | 13 |
5 | Straight | INF | 上单 | 22 | 4.7 | 58.6% | 1.5 | 5 | 1.4 | 3 | 5.2 | 12 |
6 | Leza | R7 | 中单 | 22 | 4.5 | 70.2% | 3.4 | 9 | 1.8 | 4 | 4.5 | 9 |
7 | Acce | R7 | 上单 | 22 | 2.8 | 60.1% | 1.8 | 6 | 2.4 | 6 | 5.0 | 10 |
8 | Renn | R7 | ADC | 22 | 4.1 | 67.3% | 3.0 | 10 | 1.9 | 7 | 4.5 | 10 |
9 | Josedeodo | R7 | 打野 | 22 | 6.0 | 70.6% | 2.7 | 8 | 1.3 | 5 | 5.2 | 12 |
10 | Shadow | R7 | 辅助 | 22 | 4.9 | 73.8% | 0.3 | 2 | 1.7 | 4 | 8.0 | 15 |
11 | Frozen | XTN | 上单 | 2 | 1.0 | 66.7% | 0.5 | 1 | 4.0 | 4 | 3.5 | 4 |
12 | Frozen | XTN | 中单 | 15 | 2.8 | 74.6% | 2.8 | 8 | 2.3 | 5 | 3.7 | 10 |
13 | Aquasonic | XTN | 上单 | 15 | 1.5 | 50.0% | 0.9 | 2 | 2.8 | 6 | 3.4 | 13 |
14 | Unforgiven | XTN | 打野 | 15 | 2.4 | 73.9% | 1.6 | 7 | 2.8 | 8 | 5.0 | 12 |
15 | Focus | XTN | ADC | 17 | 2.2 | 71.8% | 2.8 | 7 | 2.8 | 6 | 3.2 | 9 |
16 | Crecre | XTN | 辅助 | 3 | 0.9 | 83.3% | 0.3 | 1 | 3.7 | 7 | 3.0 | 4 |
17 | Shu Hari | XTN | 辅助 | 14 | 2.2 | 62.3% | 0.8 | 3 | 2.6 | 6 | 5.0 | 13 |
18 | Monsieur | XTN | 打野 | 2 | 1.7 | 62.5% | 0.5 | 1 | 1.5 | 2 | 2.0 | 2 |
19 | Monsieur | XTN | 中单 | 2 | 0.2 | 16.7% | 0.5 | 1 | 4.0 | 4 | 0.5 | 1 |
20 | Nobody | FG | ADC | 11 | 2.0 | 65.5% | 2.0 | 8 | 2.5 | 5 | 3.0 | 7 |
21 | Baula | FG | 辅助 | 13 | 2.4 | 76.4% | 0.5 | 2 | 2.7 | 4 | 6.0 | 17 |
22 | Zeicro | FG | ADC | 2 | 3.7 | 84.6% | 3.5 | 6 | 3.0 | 4 | 7.5 | 8 |
23 | Emp | FG | 中单 | 13 | 2.7 | 70.9% | 2.4 | 5 | 2.2 | 4 | 3.6 | 11 |
24 | Zelt | FG | 上单 | 8 | 1.6 | 51.7% | 1.8 | 5 | 2.4 | 5 | 2.0 | 6 |
25 | Zelt | FG | 打野 | 2 | 3.3 | 88.5% | 2.5 | 3 | 3.5 | 5 | 9.0 | 12 |
26 | Xypherz | FG | 打野 | 11 | 2.1 | 64.3% | 1.0 | 3 | 2.4 | 5 | 3.9 | 13 |
27 | Zerito | FG | 上单 | 5 | 1.6 | 59.6% | 2.8 | 6 | 3.8 | 6 | 3.4 | 4 |
28 | Warangelus | ISG | ADC | 31 | 7.4 | 72.3% | 3.9 | 9 | 1.3 | 4 | 5.5 | 13 |
29 | Jirall | ISG | 上单 | 31 | 4.7 | 56.6% | 2.5 | 9 | 1.5 | 5 | 4.8 | 12 |
30 | Oddie | ISG | 打野 | 31 | 4.8 | 74.3% | 2.3 | 7 | 2.0 | 5 | 7.3 | 16 |
31 | Seiya | ISG | 中单 | 31 | 7.2 | 66.1% | 3.4 | 8 | 1.2 | 5 | 5.2 | 12 |
32 | Slow | ISG | 辅助 | 31 | 5.4 | 77.3% | 0.9 | 3 | 1.8 | 4 | 9.1 | 19 |
33 | IceBox | AZU | 上单 | 14 | 1.1 | 44.0% | 1.2 | 5 | 3.7 | 9 | 3.0 | 8 |
34 | koughi | AZU | 打野 | 14 | 2.1 | 67.9% | 2.2 | 5 | 3.1 | 6 | 4.3 | 11 |
35 | cody | AZU | 中单 | 14 | 2.0 | 63.4% | 2.6 | 5 | 3.0 | 5 | 3.4 | 8 |
36 | KreshtDoo | AZU | ADC | 14 | 2.5 | 68.7% | 2.6 | 7 | 2.6 | 7 | 4.0 | 7 |
37 | Feitan | AZU | 辅助 | 14 | 1.4 | 64.2% | 0.9 | 4 | 4.4 | 10 | 5.2 | 10 |
38 | Newbie | AK | 辅助 | 23 | 7.2 | 78.1% | 0.7 | 5 | 1.4 | 6 | 9.5 | 25 |
39 | Plugo | AK | 中单 | 23 | 5.2 | 65.6% | 3.1 | 7 | 1.7 | 5 | 5.5 | 14 |
40 | Jisu | AK | 上单 | 23 | 2.8 | 55.6% | 3.0 | 9 | 2.7 | 6 | 4.3 | 11 |
41 | Alive | AK | ADC | 23 | 4.3 | 74.8% | 4.7 | 10 | 2.3 | 6 | 5.2 | 16 |
42 | Pancake | AK | 打野 | 23 | 4.0 | 71.5% | 1.7 | 8 | 2.3 | 8 | 7.7 | 16 |
43 | PIX | 打野 | 14 | 1.9 | 67.9% | 1.3 | 4 | 3.4 | 6 | 5.1 | 15 | |
44 | Kindless | PIX | ADC | 4 | 3.1 | 69.8% | 4.0 | 6 | 3.0 | 5 | 5.2 | 9 |
45 | Jauny | PIX | 上单 | 14 | 2.2 | 53.4% | 1.9 | 5 | 2.3 | 4 | 3.1 | 8 |
46 | TopLop | PIX | 中单 | 14 | 2.8 | 75.6% | 3.1 | 7 | 2.6 | 6 | 3.9 | 12 |
47 | MadBlade | PIX | 辅助 | 8 | 2.2 | 65.6% | 0.5 | 1 | 3.4 | 6 | 6.9 | 15 |
48 | Gavotto | PIX | ADC | 2 | 1.2 | 66.7% | 1.5 | 2 | 2.5 | 3 | 1.5 | 2 |
49 | Kz | PIX | ADC | 8 | 2.5 | 71.0% | 2.4 | 8 | 2.5 | 4 | 3.8 | 9 |
50 | BetaTwinz | PIX | 辅助 | 6 | 1.4 | 63.4% | 0.2 | 1 | 3.0 | 6 | 4.2 | 9 |
名词解释
KDA
杀人(Kill)死亡(Death)助攻(Assist)按照一定公式计算出的一个数值,现被广泛用于衡量一下选手的整体表现。( K + A ) / D
参团率
一名选手参与全队击杀的百分比,被用于衡量一个选手的团队意识。[(击杀数 + 助攻数)/ 全队击杀数] * 100%
每分钟承受伤害
选手平均每分钟承受的来自敌方英雄的伤害。承受来自敌方英雄总伤害 / 比赛时长
承受伤害占比
选手承受来自敌方英雄的伤害占全队承受敌方英雄伤害的比重。(承受来自英雄总伤害 / 全队承受来自英雄总伤害)* 100%
每分钟输出
选手平均每分钟对敌方英雄造成的总伤害。对敌方英雄造成总伤害 / 比赛时长。
输出占比
选手对敌方英雄造成的伤害占全队对敌方英雄造成的伤害的比重。(对英雄造成总伤害 / 全队对英雄造成总伤害)* 100%
GPM
每分钟经济,选手比赛中每分钟获得的金钱。选手获得金钱总数 / 选手比赛总时长
CSPM
每分钟补刀,选手比赛中每分钟击杀的小兵及野怪数量。选手击杀小兵(及野怪)总数 / 选手比赛总时长